claire de zune

here’s the two step plan to make the zune more than an ipod. it’s incredibly simple and requires a lot of work but would definately succeed in making the device more attractive on the next product generation, which will probably be in a year or two.

a — add two buttons above the screen. thus, when holding the thing sideways, the d-pad is on the left, and two action buttons are on the right. make the device ambidextrous so if people prefer to switch it around, they can do that.
b — make a contra style sidescroller based on gears of war.

bam. you’ve just turned the zune’s widescreen video mode into a gamepad, and developed a killer app to take advantage of the built-in wifi and impending live support. co-op 2d gears of war? sold.

you could do 3d, but then you have to add two joysticks to your mp3 player, and you’re starting to design a different device. the idea is to make a simple improvement to an existing product, not make a tiny 360 that can also play music.

the zune already has the power and memory to render video and graphics, so it wouldn’t take more than a few more buttons to make it game ready. add a zune category on live arcade, and you’re set.

i can’t wait to play worms on my zune 2.


No Comments on “claire de zune”

You can track this conversation through its atom feed.

No one has commented on this entry yet.

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>